Tuesday, January 19, 2016

Scratch: Final Reflection

I began the layout of the game by drawing on the backdrop. I didn't really have an idea in my head of what I wanted it to look like, so it just came out onto the screen. I did want it to be on the easier side because it was just level 1. I had many problems. The first I encountered was changing the backdrops. At first, it wouldn't work, so I changed around the colors a little in the scripts and it ended up working. Also, at first, I didn't know how to have the sprite change direction in accordance to the arrow keys, but I then found the block that directed the sprites to point in a certain direction. Another problem I overcame was one where if the sprite hit the red lines, they would have to go back to the original position, which did not work at first, but once I made two different scripts, it worked. This worked because the lines weren't completely straight, and had different shades of the color red that I needed to take into account. Some problems still have not been resolved. For one, the elephant at the beginning of level 2 does not begin where I wanted it to, and it also doesn't follow the arrow keys as the first level did, and I cannot figure out why. It is immensely difficult to finish that level because of the problems I could not solve. I tested it two ways, one just by clicking on the chunk of script, and the other way was completing the maze myself to see how others would experience it. I'm most proud of level 1 on my game. It works seamlessly. The beetle follows the arrows' directions, and if it hits the boundaries, it is reset to the beginning position. It also changes the backdrop directly as it hits the purple dot. I'm most disappointed with level 1 on my game. Nothing seemed to work on that level. The sprite wouldn't go where I wanted it to, and it rotates strangely. It most certainly does not work as nicely as level 1 did. 

Scratch: Others' Games

Helen's Mouse Snatch:

  • the cat sprite follows the mouse well
  • the backdrops change nicely
  • I liked how the level number was indicated on the backdrop
Kristine's Click-a-Sprite:
  • the game increases in difficulty
  • the scoring works well
  • timing of the message ending level 1 was good
Meghan's Maze
  • the scoring didn't seem to work
  • the timing also didn't seem to work
  • the maze itself was fun and on the difficult side

Scratch: Final Project Maze Game



Click the green flag to get started.
Get to the purple dot to progress to level 2.
Part of level 2's difficulty is getting the elephant to the starting position. (hint: flip the elephant so its trunk faces right, then just drag the sprite to the upper left corner)
Get to the purple dot to progress to level 3.
Get to the purple dot to finish the game.
On the first two levels, if the sprite touches the red lines, you will be moved back to the beginning. If you click the green flag, the whole game will be reset.

My Final Project

Thursday, January 14, 2016

Scratch: Final Project Game

My final project in Scratch is a game. The game will be a maze. I will most likely be using an animal sprite. The sprite should be able to maneuver within the confines of the maze and reach the finish point to advance to the next level. I will choose a backdrop of my own making, and draw the maze myself onto a white background. Scoring will work in that when you complete a level, you will gain a point. As for the timer, the first level will have an abundance of time to work with, with the amount of time decreasing as the levels increase, to increase the difficulty. You win when you complete all the levels. I don't know how many levels there will be at this point. When someone wins, the backdrop will change to a party one, a celebratory sound will play, and the sprite will say "We won!" I hope to have at least three levels. Levels will vary by difficulty in terms of the maze itself and also the time constraints. To change the maze, I will create new backdrops with new, more difficult mazes. To increase the difficulty in regards to time, I will make the timer have less time on it at the beginning. 

Scratch: Timer



Click on the green flag to begin the timer.

My Scratch Timer

Wednesday, January 13, 2016

Scratch: Crab Chomp



Click the green flag to begin. Use the mouse to guide the crab towards the beetles to "eat" them. Each beetle you eat earns you a point.

My Crab Chomp Game

Scratch: Nutrition Game



Click on healthy foods to gain a point. Click on unhealthy ones to lose a point.
Click the green flag to reset the score.

My Nutrition Game

Monday, January 11, 2016

Scratch: Alphabet Learning Game



Click on each sprite to see what the letter stands for.
Hit the letter keys on your keyboard to have a speech bubble tell you what the letter stands for.
Click the green flag to return the sprites to their original states.

My Alphabet Learning Game

Wednesday, January 6, 2016

Scratch: Moving 3 Ways



*Click the green flag to begin the race. When it is over, click on each of the sprites to return them to the starting line.*

Moving Three Ways

Monday, January 4, 2016

Scratch: Dialogue



*at the end of the scene, click on Jaime to return him to his original position*

My Scratch Dialogue