Monday, October 26, 2015
20Q
We played a game online called 20Q, testing artificial intelligence using the Turing Test. The first topic we chose to test was Disney. We selected a Disney character, Dory from Finding Nemo. On the first try, it took the computer seventeen questions to guess the answer correctly, and it did not venture an incorrect guess. On our second try, the computer guessed incorrectly three times before settling on the correct answer of Dory, needing 28 questions to do so. We then selected the music category, and thought of the flute. The first time, the computer needed 20 questions, and guessed incorrectly once by guessing the piccolo, which was close. The second time it also required 20 questions, though it did not guess incorrectly at all. After that, we attempted the classic 20Q in two languages, Portuguese and Spanish, to see how it would be in languages we only half (or less) knew.
Thursday, October 22, 2015
Design Tools: Observations of Others' Designs
While observing my classmates' designs on their blogs, I observed a few things. For one, most people used the Native American beadloom software, and the other tool I noticed was the Navajo rug weavework. Most of the designs were relatively simple, and I could see that lines and triangles and points were the things most utilized in creating them. There was also a variety of color between the different designs. Most were symmetrical.
Tuesday, October 20, 2015
Design Tools: Navajo Rug Weaver
In this design, I started to use triangles much more often and extensively than I had in any of the previous three designs. In this one, I hardly used any single points, just when I messed up and had to replace a single point. I used lines and triangles the most.
Monday, October 19, 2015
Design Tools: Native American Basket Weavework
Thursday, October 15, 2015
Subscribe to:
Posts (Atom)